Spatial Mechanics: Boards, Areas, and Movement

Spatial Mechanics: Boards, Areas, and Movement

Key ideas about board topology, area control, movement reach, and network building for game prototypes.

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Questions Covered in This Set

12 cards to master

1

Why is a board called a "constraint machine"?

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2

Stripped of art and theme, a board is what mathematical structure?

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3

What problem do diagonals create on an 8-adjacency square grid?

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4

Main advantage of a hex grid?

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5

Why choose a point-to-point / node map?

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6

What are the three families of spatial mechanics?

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7

Why is area control described as "soft" conflict?

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8

Give three design levers for area-control scoring.

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9

Formula for threat range

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10

Effect of turning board density down (fewer spaces per player)?

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11

Why should units have different reaches?

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12

Piece-density example: 4 players, 12 regions

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Estimated study time: ~9 minutes