Resource Systems, Economies, and Engines

Resource Systems, Economies, and Engines

Key vocabulary and balancing math for designing game economies that grow and resolve.

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Study Smart Tips for Resource Systems, Economies, and Engines

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Questions Covered in This Set

11 cards to master

1

What is a game economy?

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2

Source

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3

Converter

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4

Sink

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5

Drain

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6

What is an 'engine' in game design?

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7

Why is positive feedback mathematically dangerous?

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8

Name five ways to tame runaway engines.

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9

How do you compute payback time?

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10

Currency of account (and why mis-price things?)

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11

What happens if a game has sources and converters but no sinks or drains?

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Estimated study time: ~8 minutes