Probability You Actually Need

Probability You Actually Need

Core probability tools for tuning dice, decks, and draw odds in game design.

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Study Smart Tips for Probability You Actually Need

Master these concepts using proven study techniques that actually work:

Active Recall

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Spaced Repetition

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Multiple Sessions

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Explain Aloud

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Questions Covered in This Set

11 cards to master

1

Basic probability formula for fair dice and shuffled decks

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2

How many ordered outcomes when rolling 2d6, and what is P(7)?

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3

Design lever: adding dice vs. adding faces

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4

AND vs. OR rules for combining probabilities

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5

The complement trick for 'at least one'

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6

How many d20 rolls before a natural 20 is more likely than not?

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7

Expected value (EV) — definition and d6 examples

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8

Why isn't EV enough for balancing?

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9

Why are decks different from dice?

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10

Chance of at least one resource in a 7-card hand from a 40-card deck with 17 resources

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11

How do you tune 'a 50% chance the event happens within 5 turns'?

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Estimated study time: ~8 minutes