Degenerate Strategies & Runaway Leaders

Degenerate Strategies & Runaway Leaders

Key diagnostics and fixes for dominant lines of play and snowballing leads in game design.

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Questions Covered in This Set

10 cards to master

1

Degenerate strategy

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2

Runaway leader

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3

Why is a degenerate strategy discovered in playtest not a failure?

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4

Degenerate defensive stall

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5

The opening-move census

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6

The forced-variety test

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7

The lead-tracking graph

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8

Why 'add a counter, not a nerf'?

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9

Diminishing returns as a balancing tool

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10

Changing the timing as a fix

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Estimated study time: ~7 minutes