Turn-Based Combat & Progression Systems

Turn-Based Combat & Progression Systems

Key concepts for designing turn-based digital combat, initiative systems, and damage math.

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Questions Covered in This Set

11 cards to master

1

What are the three parts of the turn-based combat core loop?

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2

What is the "Attack is always right" problem?

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3

How do you fix a dominant action?

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4

What is the subtractive damage formula and its weakness?

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5

What is the multiplicative damage formula and its trade-off?

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6

What compromise damage formula is smooth and roughly linear in ATK?

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7

How do you compute time-to-kill (TTK)?

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8

What is the recommended TTK range for normal fights?

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9

Name four initiative/turn-order schemes.

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10

Why prefer damage variance over binary miss chance?

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11

How does letting players manipulate turn order add depth?

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Estimated study time: ~8 minutes