Game Theory · Beginner

Designing Games: From Game Theory to Your First Playable Prototype

Learn the mathematics of strategic decisions and turn it into hands-on design skill for board games, card games, and turn-based video games. You'll build, test, and refine real prototypes while picking up the core game theory concepts that make choices feel meaningful. By the end you'll have a playtested game of your own and the vocabulary to keep improving it.

Created by md2100
7 Units
36 Lessons
Unit 1

What Makes a Game a Game

Build a shared vocabulary for rules, choices, goals, and fun before touching any math.

Unit Test: What Makes a Game a Game

8 questions · pass at 75%

Unit 2

Game Theory Essentials for Designers

Learn the classic tools of game theory using nothing more than tables and simple logic.

Unit Test: Game Theory Essentials for Designers

8 questions · pass at 75%

Unit 3

Information, Chance, and Fairness

Master the levers of uncertainty that separate chess from poker from Candy Land.

Unit Test: Information, Chance, and Fairness

8 questions · pass at 75%

Unit 4

Core Mechanics Toolkit

Survey the proven building blocks designers combine into new games.

Unit Test: Core Mechanics Toolkit

8 questions · pass at 75%

Unit 5

From Idea to Prototype

Turn a concept into physical or digital components you can actually play this week.

Unit Test: From Idea to Prototype

8 questions · pass at 75%

Unit 6

Playtesting and Balancing

Develop the discipline of testing, measuring, and revising your design.

Unit Test: Playtesting and Balancing

8 questions · pass at 75%

Unit 7

Polish, Publish, and Keep Going

Refine the experience layer and choose a path for sharing your finished game.

Unit Test: Polish, Publish, and Keep Going

8 questions · pass at 75%

Final Exam

Final Exam: Designing Games — From Game Theory to Your First Playable Prototype

Final Exam: Designing Games — From Game Theory to Your First Playable Prototype

15 questions · pass at 75%