View your certificate →
Spinning… No bonus spin this time.
Game Theory Β· Beginner

Designing Games: From Game Theory to Your First Playable Prototype

Learn the mathematics of strategic decisions and turn it into hands-on design skill for board games, card games, and turn-based video games. You'll build, test, and refine real prototypes while picking up the core game theory concepts that make choices feel meaningful. By the end you'll have a playtested game of your own and the vocabulary to keep improving it.

Created by md2100
7 Units
36 Lessons
1 learner enrolled
Unit 1

What Makes a Game a Game

Build a shared vocabulary for rules, choices, goals, and fun before touching any math.

Start
πŸ‘Ή
The Guardian of What Makes a Game a Game
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of What Makes a Game a Game

8 questions Β· 3 hearts Β· 30s per question

Unit 2

Game Theory Essentials for Designers

Learn the classic tools of game theory using nothing more than tables and simple logic.

πŸ‘Ή
The Guardian of Game Theory Essentials for Designers
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of Game Theory Essentials for Designers

8 questions Β· 3 hearts Β· 30s per question

Unit 3

Information, Chance, and Fairness

Master the levers of uncertainty that separate chess from poker from Candy Land.

πŸ‘Ή
The Guardian of Information, Chance, and Fairness
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of Information, Chance, and Fairness

8 questions Β· 3 hearts Β· 30s per question

Unit 4

Core Mechanics Toolkit

Survey the proven building blocks designers combine into new games.

πŸ‘Ή
The Guardian of Core Mechanics Toolkit
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of Core Mechanics Toolkit

8 questions Β· 3 hearts Β· 30s per question

Unit 5

From Idea to Prototype

Turn a concept into physical or digital components you can actually play this week.

πŸ‘Ή
The Guardian of From Idea to Prototype
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of From Idea to Prototype

8 questions Β· 3 hearts Β· 30s per question

Unit 6

Playtesting and Balancing

Develop the discipline of testing, measuring, and revising your design.

πŸ‘Ή
The Guardian of Playtesting and Balancing
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of Playtesting and Balancing

8 questions Β· 3 hearts Β· 30s per question

Unit 7

Polish, Publish, and Keep Going

Refine the experience layer and choose a path for sharing your finished game.

πŸ‘Ή
The Guardian of Polish, Publish, and Keep Going
Finish the lessons to face the boss
πŸ‘Ή
Unit boss

The Guardian of Polish, Publish, and Keep Going

8 questions Β· 3 hearts Β· 30s per question

Final boss
πŸ‰

The Final Boss

Final Exam: Designing Games β€” From Game Theory to Your First Playable Prototype

πŸ‰
Final boss

The Final Boss

15 questions Β· 4 hearts Β· 30s per question