Design Journal and Idea Bank

Design Journal and Idea Bank

Key habits, structures, and prompts for capturing game design ideas each week.

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Questions Covered in This Set

10 cards to master

1

How many artifacts should your capture practice use, and what are they?

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2

What is the weekly habit that links journal and bank?

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3

What are the four lines of a journal entry skeleton?

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4

Which journal line do beginners skip, and why does it matter most?

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5

What three qualities must an Idea Bank entry have?

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6

Name the four rough Idea Bank categories.

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7

Why phrase mechanics as rules rather than vibes?

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8

Is 'more tension' a valid bank entry?

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9

What is the 'steal one verb' prompt?

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10

Why should a journal be honest about bad experiences?

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Estimated study time: ~7 minutes