Prototyping Turn-Based Games Without Code

Prototyping Turn-Based Games Without Code

Key ideas about testing turn-based game logic cheaply with spreadsheets, Twine, and paper prototypes.

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Study Smart Tips for Prototyping Turn-Based Games Without Code

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Questions Covered in This Set

10 cards to master

1

Why can turn-based games be prototyped without a game engine?

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2

What question does a spreadsheet prototype best answer?

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3

How do you structure a spreadsheet combat simulator?

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4

What design bug did the wizard duel spreadsheet reveal?

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5

What should you do if one spell's row beats every other row in every column?

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6

What is Twine and what does it test?

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7

In Twine, what do passages and links represent?

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8

What's the warning sign when playing your own Twine prototype?

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9

What is a 'paper prototype of a digital game'?

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10

Rule of thumb about hidden arithmetic

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Estimated study time: ~7 minutes