Nash Equilibrium Essentials
Key ideas about stable strategy points and what they mean for game design.
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Questions Covered in This Set
10 cards to master
What is a Nash equilibrium (one sentence)?
A combination of strategies where no player can improve their own payoff by changing only their own move, given what everyone else does.
Why is Nash equilibrium called a 'no-regrets' point?
If you froze the game and revealed all choices, every player would say they wouldn't change their move.
What does a Nash equilibrium NOT guarantee?
That the outcome is good, fair, fun, or socially optimal — only that it's stable.
What are the three steps of the best-response method?
1) Circle Row's best payoff for each Column choice, 2) circle Column's best payoff for each Row choice, 3) cells with both circles are Nash equilibria.
What are the Nash equilibria in the Stag Hunt?
(Stag, Stag) — great for both — and (Hare, Hare) — mediocre but stable.
What is the unique Nash equilibrium of the Prisoner's Dilemma?
(Defect, Defect), giving each player 1 when cooperation would have given 3 — stable but terrible.
Why does Rock-Paper-Scissors have no pure Nash equilibrium?
Whatever you pick, if the opponent knew it they'd switch, so no cell is regret-free; it needs a mixed (randomized) strategy.
What does Nash's theorem promise about equilibria?
Every game has at least one equilibrium if mixed (randomizing) strategies are allowed.
Design implication: one bad equilibrium
A solved, boring game — fix by lowering the dominant line's payoff or raising rewards for cooperation.
Design implication: multiple equilibria
A communication/social game — good for co-op, negotiation, alliances; play happens between the equilibria.