Iteration Cycles and Versioning

Iteration Cycles and Versioning

Flashcards on running disciplined one-variable iteration cycles and keeping recoverable versions of your game.

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Study Smart Tips for Iteration Cycles and Versioning

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Questions Covered in This Set

10 cards to master

1

Why shouldn't you fix nine problems at once?

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2

What are the five steps of a disciplined iteration cycle?

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3

Which step do beginners skip, and why does it matter?

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4

What does 'change one thing' actually mean?

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5

What is a 'parking lot'?

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6

How should version numbers be bumped?

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7

Why should you never edit a tested version in place?

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8

Why put version numbers on physical components?

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9

What belongs in a change log entry?

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10

Example of a bad vs. good observation

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Estimated study time: ~7 minutes